Dark Heresy: 41PRY Campaign

Room of Cages, Part 4
The rescue and bloody heroic escape

The acolytes are progressing along the corridors, encountering bullet hole riddled bodies and plenty of gun emplacements. There is a loud machine spirit sound as well. Eli scouts ahead in the long dim corridors. He finds a secret door, and at the same time something which appears to be a wall of blades and spikes charges towards him. Eli gets sucked in through the secret door – a mini vacuum of super heated air. Eli has the presence of mind to use his grapple gun, and instead of falling to his death is now dangling from it below the level he came in on. Across the chamber, he sees a door with “Exit” marked on it.
The rest of the team see the wall go past them, heading away from them at first then coming back. Modesty throws a couple of promethium cannisters at the wall and the floor catches fire – all the oil is burning under the floor grill. Ravi and Modesty both catch fire, but are put out quickly. The team run round to where Eli is and pull him out.
The team search the area, finding a couple of horrible rooms with sinister liquid pools. They find a lift marked “exit” which they are very suspicious of.
They hear sporadic gunfire and head towards it.

They enter a very large room, in which overhead water sprinklers have been activated. There are moving targets like in a shooting range and manacled to these targets are a number of prisoners. Some of them look like the team’s targets. There is already a crazy fire fight going on in this room. There are three banks of 4 targets moving back and forth. In the course of the fire fight, the 7th and 8th kill teams are eliminated. The acolytes rescue Constantine, Scaphandra, Felix and Julia.

The team enter a room with 4 pillars on the back wall with mounted guns. There is a hole in the wall behind the guns. The floor is very crunchy, and blood covered locusts cover the floor. There are doors either side of the entrance. Eli goes to the check the left hand exit, and Maz keeps an eye on the hostages. Eli gets shot at but shrugs it off. He slips through the door into a south heading corridor which then turns west. There is a corpse on the floor, one of the scalpers. Riddled with bullets – human shields.

The power goes out – there is a no light at all. The machinery sounds stop as well. A speaker crackles into life instructing all remaining kill teams to target the acolytes and to be stopped from leaving. The team are referred to as a Rogue Team. The lights then come back on.

There are servo skulls attached to machine guns which will shoot the team. Modesty shoots out a camera. Eli shoots all the servitor skulls and destroys them.

The team check out the right hand door – three dead saurians and no way out.

The team all move to the left hand exit, keeping as far as possible from the centre of the room. Maz leaves a near empty cannister of promethium in the middle room. The team are entering a very greasy area, and then are suddenly taking fire from all corners. Ambush!

There is an ork to the North, SOTV with las rifles to the East and two guys with autoguns to the South. Maz gets hit by the firing and goes down and backwards out of the line of fire. Eli pulls her out of danger. Modesty clears the hostages back into a safer room. Eli rolls one of the promethium cans into the crossroads. The Ork comes round the corner and Ravi shoots him but doesn’t stop him. the Ork is armed with a snazzgun and a choppa (chainsword). Ravi shoots the promethium cannister which explodes in all 4 directions. Two guys die and the Ork gets set on fire. Ravi shoots the Ork again and takes his arm off at the elbow. There is a big firefight. Maz starts firing the flamer again.

“Ninth team eliminated”.

The Ork is still fighting. Cuts Maz’s left arm off between elbow and shoulder. Ravi attacks the Ork again with his hand cannon. It finally goes down.

“Tenth team eliminated”. This leaves the acolytes, SOTV and the scalpers.

Modesty takes the flamer and three tanks. Maz still has 2 tanks on her. Maz brings up the rear as the team start moving again.

Eli opens a door, expecting a trap. There are skinned bodies hanging from the ceiling and bodies on the floor. There are figures at the back of the room.

Eli shoots a potential skinwalker, and there is the sound of choking and gurgling. Modesty and Eli get the fear. The skinwalker spits fire and moves into the doorway. Maz drops the hand cannon and draws the bolt pistol, and shoots it, blowing off an appendage. Ravi shoots it with a shotgun. There is a member of the SOTV team with a hole in its head following the skinwalker out.
Modesty has caught up with the last two members of the skinners team and flames them. They burn up.
Maz shoots the thing again and makes it collapse in a heap. Ravi blows chunks out of the SOTV and pulls the door off its hinge.

“Eleventh team eliminated”.

Maz and Ravi shoot at the skinwalker again, knocking it over. Suddenly it lashes out at the team and Maz takes a massive gut wound. She stumbles backwards into the room trying to hold her guts in place. Ravi jumps into the room. Modesty catches up and flames the skinwalker, it catches fire.
Maz drops the bolt pistol and draws a hand cannon. It isn’t taking damage from the flames. Maz throws the promethium cannisters out of the way over the things neck. Eli legs it. Maz backs into the room, aims, fires and collapses dead.
Ravi keeps shooting. The promethium explodes.

“Twelfth team eliminated”.
Eli retrieves an unconscious Ravi. Modesty goes to get the other acolytes. Ravi goes back in to retrieve Maz’s dogtags.

The team go to the lift which is lit up with an exit sign. The lift goes up. It opens into an arena, with a chanting crowd all around them. They have completed the Room of Cages and rescued their comrades.

View
After the Room of Cages

Ravi, Eli, Felix and Scaphandra are in a waiting area in a hospital environment. Felix has no real memory of anything between getting blown up by Guir and waking up. There is some stilted conversation.

A guard comes in and takes the acolytes up in an elevator. They go out onto a balcony, where there is a Kroot and some humans. Stromberg and Smoker were there. Two leaders are in conversation.
Hondo Jolly, ex-astartes, 7 ft tall and wide. Bald, totally hairless. Skin looks moist. Little piggy eyes. Wearing Brotherhood gear and a skull necklace.
Alenya Bevishenk, dressed like a commissar. No adornments. Wearing gloves. Pale skin. blonde hair, blue eyes, big scare on face.

Hondo welcomes the team, he seems jovial. He asks Ravi and Eli why they freed the others. They don’t give him a straight answer.

Silo appears to have fallen out with Hondo and Alenya. Alenya appears to think little of Jolly. Ravi suggests the acolytes could work with her.

The acolytes are released – clearly there is enough of a threat of Inquisitorial attention on 41 Pry that the leaders are prompted to let them go.

They meet back up with Dessius. It has been 16 days since the Room of Cages opened, and the word going round was that Sirocco had a mutant in the Room of Cages. Apparently Sirocco and Bevishenk were appalled by the skinwalker, and Sirocco was very agitated when the acolytes won.

Ish had made a bit of money betting on arena fights. He had been able to ascertain that the winners would be getting medical attention. Sirocco is no longer distributing pictures of Eli and Ravi.

The team agree that it remains important to investigate the Syndicate further, and investigate the gangs, eliminating one and setting up one as a puppet but with an opposition party in place.

View
The team reflect

The team of acolytes are reflecting upon what they have learned.
Slaugth and non warp drive technology is severe heresy. This needs to be wiped out as a priority.
The team are beholden only to Inquisitor Al-Subai. The team are expected to die for the cause.

There is a new safehouse several km away from the pirate habitation. Equipment can be stored here. It is an uncivilised area and it is dangerous to go on foot. There is transport available, an APC and what are essentially mopeds.

Dessius maintains a network of agents to keep gathering information.

Althan Guir’s compound has already been ransacked. Presumably the Syndicate agents have already been there. Ish picked up some warp traces when he went to look.

An edict has been sent out not to try and rescue Seamus.

Sirocco probably knows that the team are Inquisition agents therefore there is a good chance the other leaders know this too. Stromberg definitely knows.

Gravalax triangulator – the Syndicate are aware of 4 power sources and plan to circulate it. The Triangulator crops up in the works of St Drusus. There is an image of it in the writings. Mer-cik traced the on on Miron IV through these works. He used the triangulator itself to dowse for power sources. The Inquisition is very interested in this.

A second power source has been recovered by a Syndicate agent – it might be useful to catch him alive and question him. The buyer for the power source is on Cyrus Vulpa, an agri world with a pleasant climate. Bulgar Thrung is the buyer, a minor noble from the house of Thrung, part of the ruling elite. He is part of the Syndicate, but is not Slaugth.

Morgad the Despoiler, the renegade astartes. It is assumed he is searching for the power source.

The team have at their disposal a small rogue trader ship called the Antonius Pius. It has cannon batteries with enough power to destroy a city. Crew is 88% servitor. Full complement of marines/thugs. Captain Scipio is the leader of the marines and will provide intel for us.

View
The Fall of the House of Thrung
In which the acolyes pay a visit to a minor noble

Thrung’s mansion is a towering gothic building, surrounded by a gigantic wall. there are cannons mounted on the walls. Household troops are employed. There are other buildings within the complex – a mausoleum, a glass topped greenhouse and a chapel.

The acolytes land a full squad of marines out the front of the mansion whilst Claude and Eli infiltrate the building from behind.

Barack Tharack takes the direct approach and demands that the household guard let them in in the name of the Emperor and the Inquisition. Captain Fidelicus of the household guards tries to play for time, but is being ordered to shoot at the acolytes. Claude is listening to the chatter on a house Thrung microbead, having infiltrated the wall at the back.

Barack turns his back on the house and walks back to the lander, ordering the forces to get ready to shoot on command. The household guard open up whilst Barack is walking away, and the APCs the acolytes brought along charge forwards. A full on fire fight ensues. Eventually the house Thrung troops start to rout, and the acolytes get in to the compound. Claude gets his hands on a multi melter and starts shooting with it.

Scaphandra spots the target – he has a mutant arm and lots of xeno animals around him. Definitely a heretic. The team start shooting at him. His mutant arm gets blown off and he dissolves.

Scaphandra loads the alien glove onto the lander with instructions that no one should look at it or touch it. Thrung’s body is burnt. The acolytes go to the chapel to see if they can find the power source. There is a dead priest there and his left arm is missing, has been torn off. Not much blood from him, but there are a lot of black feathers which are sodden with blood.
3 bodies by the door – 2 of Thrung’s men, 1 of the team’s.
Scaphandra finds a pressure plate which opens a secret door by the altar. Scaphandra and Barack go down the stairs, where there are lots of black feathers and blood. There is a long room, lit the length of the chapel, beneath the crypts. It looks like a museum. 12 display cases, lit from above:
1. Long las sniper rifle used by a ratling to kill the Siegemaster of Thorr in the Gun Metal City uprising
2. Xeno sword (Eldar)
3. Bolt pistol that belonged to Commissar Gild
4. Xeno cloak, shiny and iridescent, very tough.
5. Decanter of amsec
6. Fine chrono on a chain with an auspex
7. Single bolt shell from an astartes bolt gun, ornately carved
8. feedings brands from ancient Terra
9. 12 books of religious and heretical content (musings on faith from palatine solero – a minor relic, liber exmentis)
10. Data slates journal
11. empty
12. opened and empty, leaving a power source shaped indent.

The team remove the items to review closely on the ship.
Thrung’s journal is very interesting, and proof that he is clearly a heretic. Sounds like he was supposed to give the power source to Mer-cik but has instead given it to someone called Gustavus. The team determine to go to Barsapine to investigate further.

The glove is larger than a human arm, with thin elongated fingers which end in claws. It is made of skin. This, and the Liber Exmentis, are sealed up in ammo boxes and put in vacuum storage.

View
Session 18.12.13 - in transit to Barsapine
In which the acolytes travel to Barsapine

It takes the acolytes approximately a month to travel to Barsapine.

Population 1.5bn, heavily tithed. Population is concentrated around the poles. Of the 7 continents, 3 are populated. Tidally locked, not rotating. It is not possible to live on the dark side of the planet.
The capital of Barsapine is Scaltine.
Thaumocracy – religious ruling elite of the Soothsayers College. Main figures in this thaumocracy are Oldus, Malinor and Valkarinasy.
There is a low military presence on the planet. Pottery commands high prices.

This is not an important planet in the Calixis Sector.

The Gilded Cathedral is situated near Kethistron Ultris, a large city. Light reflects from the Gilded Cathedral into the dark side of the planet. It is visible from everywhere in the city (on the surface).

The Inquisitor sent a message to the acolytes advising he was pleased with their progress, and recommended they meet with Abbott Chainus Juratus. Agents will be dispatched to deal with House Thrung.

The acolytes go to the Gilded Cathedral. There is a lot of artwork commemorating the attack by the orks many years ago. Inside the Gilded Cathedral there is a huge block of black stone, about the size of a house, made of something similar to jet or marble. There is a pulpit above it. Could this be the heard of black in the temple of gold that Thrung’s prophecy made reference to?

Barack Tharack knows that this is a serious branch of the Imperial Cult, and has heard about the Black Sepulchre of the Gilded Cathedral. It is an ancient tomb older than the cathedral itself. It is believed to be one of St Drusus’ companions, but who or why is lost to history. It is protected by a forcefield. Legend states the Black Sepulchre contains the body of a great champion.

Abbot Juratus is an ancient man with a beard. When questioned, the Abbot claims not to have heard of the Dei-Phage or the Hecate family, but closer questioning leads him to reveal that the Hecate family were involved in building the Haematite Cathedral, on the dark side of the planet.

View
Session 8.1.14 Summary
Acolytes at the Hematite Cathedral

The acolytes on Barsapine (Claude Karr, Barak Tharak, Scaphandra, Ravi and Eli) struck out for the Hematite Cathedral, using transport & supplies gifted them by Abbot Juratus in Barsapine. The journey to the dark side of the planet was uneventful although the terrain was inhospitable. The journey took 36 hours.

The Hematite Cathedral is located on a cliff face looking out over the grey, raging sea that covers so much of Barsapine’s Eastern side. In past days it once functioned both as a place of worship and part of the Planetary Defence Force (PDF), so stationed to rain fire from its heavy cannon fire upon invading Orks. Now it stands amidst overgrown gardens and tumbledown tombs in a state of disrepair, appearing long abandoned.

Upon arrival the team split into pairs to begin scouting the surroundings, with Claude remaining with the transport. Barak and Scaphandra uncovered a half-collapsed building in the ruin of the graveyard. Eli and Ravi found a cave beneath a long-dry water feature that contained a grisly discovery: almost two dozen human corpses, roughly two weeks dead and festering. Analysis by the medispex determined that they had died violently, most of them showing signs of deep lesions or bruising and several of them missing limbs.
Meanwhile back at the transport Claude had a vision of blood spattering from the transport roof onto the ramp: he fired through the ceiling, but hit nothing. When the others arrived back, drawn by the sound of gunshots, there was no sign of the blood he claimed to have seen.
At the same time Barak caught a glimpse of something terrible upon the cathedral roof – a robed, hunched figure with vast rotten wings and a stump where its left arm should have been…

View
Exploring the Haematite Cathedral pt 1

The acolytes can hear the wind howling through holes in the roof, and the sea pounding the cliff outside. Something sounds like a regular heartbeat – a large clock which is ticking. The whole place smells rotten and damp. There is a huge cannon at the far end and a spiral staircase around it. The altar is by the cannon, bolted to the floor. It is reminiscent of the block in the Gilded Cathedral.

Kitchen – clear. Old servitor – black feathers stabbed into its back. Feathers are greasy and smell of incense. Huge oven.
Trophy room – full of stuffed animals. The desk contains some specimens – hip flask containing spiced brandy (taken by Barack Tharack), stub revolver with two clips, and a letter sealed with wax. Eli momentarily sees skulls on all the aquilas. Ravi sees a cowled figure outside the trophy room and shoots at it.
Portrait room – portraits on the walls, everyone in heroic poses. Skeleton of a woman sitting in the middle of the room. She is holding a small item, looks like part of the adeptus mechanicus emblem. Barack sees a vision of the angel of death again in a picture. The Warrant of Trade for the Hecate family has been stolen.

Ballroom – 24 corpses are sitting at the tables, no jewellery and no wigs. Mummified decaying food on the tables in front of them. Barack looks closely, and sees that one of the corpses is him!
Claude notices that all the bodies are those of poor people who have been dressed up in rich clothes. At least 30 years since they died from a fast acting poison.
On the far side of the room is a door to stairs, which shuts and locks itself.
Scaphandra finds a small study, and finds hand drawn notes referring to a trap door hinged on a flagstone – this is surely in the oven in the kitchen.

The team open the door to the stairs, and climb the spiral staircase. On the first floor there is a room with full length mirrors lining the wall. It is thickly carpeted, but empty and windows boarded.

The acolytes continue to the second floor. The stairs end with a reinforced wooden door. There is the distinct sound of a door locking, then unlocking and opening slightly. Claude and Barack burst through first. There is a large dining table with a thick velvet tablecloth. It is set for a meal, candles are freshly alight and burning with a green flame. Food looks fresh. 6 high back chairs – the name places are set for the acolytes, but the name place at the top of the table is unreadable. Scaphandra looks out of the window and a horrible face looks back. The door slams shut and locks behind the acolytes.

An apparition of a well dressed woman appears from the warp and subdues the three acolytes in the room. When Ravi and Eli are able to enter, they have to fight their comrades who have been taken over by the warp apparition. There is a massive fight until finally Ravi and Eli subdue their comrades violently. Eventually the acolytes are able to go back up to the top room and finish off the warp apparition.

They return downstairs and work their way back along the corridor they originally came down. Barack shoots the padlock off a room which has had its door painted over. An eerie breeze rushes past the acolytes. There is a mummified body on the bed with a huge knife plunged through its chest. Barack identifies it as a female second degree priest from a Rogue Trader vessel. The knife is a power blade and has the initials GH carved into the hilt. The body has had its eyes gouged out. Barack commends her soul to the Emperor.

In the kitchen, Claude and Scaphandra open the oven and find a trap door. They go down the trap door and find a bronze door with the Hecate family crest on it. Inside cages line the wall, big enough for people to go in. There are steel operating tables and tools. Restraints on the tables. There is a symbol on the floor, it looks like an astrological symbol. The acolytes find a secret room within the secret room. There are a number of corpses mounted on the wall, horrors all stitched together preserved with formaldehyde. Claude lifts a loose flagstone – there is a horrible stench as it was covering a hidden well stuffed fulled of decaying corpses.

The air shimmers in front of the acolytes and a figure of a man appears. He is tall, ornately dressed, has long dark hair and his voice is echoey. Claude shoots him. Things start oozing out of the pit trying to grab at ankles. The ghost punches Scaphandra and knocks her out. Claude is also overpowered. Fortunately the rest of the acolytes show up and get stuck in to the fight. Eli makes the ghost disappear, but the well explodes and bits of corpse go all over the place. There are a couple of black feathers, and a shining segmented metal piece.

View
Exploring the Haematite Cathedral pt 2

The acolytes decide to go out to the transport to take a moment or two to recover from their ordeals.

On their way out of the cathedral, Eli sees two figures sitting in the front pews. They are leaning against each other as if asleep or dead. One has long dreadlocks and a headdress. The other looks a bit like Ravi. They are two dessicated corpses, in an advanced state of decay, chests ripped open and innards removed. They are wearing the same clothes as Ravi and Eli. The medispecs advises that the bodies have been dead for 100 years. There is a single black feather under the pew.

The acolytes get outside to clean up and eat something. They have searched the right hand side of the cathedral, and now need to go along the left hand wing. The left hand wing is single storey, and the windows are mortared over from the outside. The windows on the tower are boarded up from the inside.

The acolytes re-enter the cathedral – the corpses have turned to look at them.

Scaphandra looks at the clock – there is a depression in the wall behind it, which is about the same size and shape as a three part mechanicus symbol. But why is the clock still running?

The door that has been mortared over gets krak grenaded. As it opens, the acolytes hear a whisper – “who is this? Gustavus?” Ravi steps through the doorway and there is a hissed intake of breath. It is a long corridor, with doors either side and a door at the end. All the doors open and horrible zombies/corpses come scrambling out to attack the acolytes. The acolytes eventually kill them all. They looked slightly wrong, as if they had been experimented on.

There are six cells off the corridor, three each side. Crude drawings of a figure with feathered wings feature heavily. In one of the rooms, the acolytes find a scrap of paper containing a picture of of a planet surrounded by two interlocking rings. There is a word written beneath it – BEWARE.

The door at the end of the corridor opens of its own accord. It is a dark damp operating room that has seen a lot of use. There is a door at the other side of the room – which leads to a spiral stair case. The team go up the stairs. There are lots of gears, chains, bundles of wire across the stairs.

There is a plain red door at the top – it opens into a large circular room. It is dominated by a huge model of the Barsapine system. Each planet is represented by skulls encased in glass. This room is clearly an observatory. It is dusty, but not decayed.

There is a massive telescope in the room. The desk is covered in papers covered in drawings and writing about he stars and their movements. There is a book – Prodigious Heavenly Occurrences of the Barsapine System. There is something significant about the 7th and 9th planets of the system. The planet the acolytes are on is the 4th planet.

Claude looks through the telescope, and an enormous eye looks back at him.Ravi finds the control panel for the model and lines up the planets for a simultaneous eclipse of the 7th and 9th planets. The temperature drops, and the apparition of a man appears at the desk. He appears to be in his mid 30s. His arms are covered in mathematical symbols and equations.

The acolytes speak to the apparition – it is Coranath Hecate, master of the Tower. He is Gustavus’ brother. He thinks Gustavus is a fool, always grubbing around in the dirt. There are portents surrounding the eclipse, it is a very big deal, even though it is not due to happen for 200 years.

Coranath tells the acolytes he has the key, and he will give it to the acolytes. There is a malevolent intelligence in the building.

View
Beneath the Haematite Cathedral
In which the acolytes make an alarming discovery

The acolytes return to the nave of the cathedral. The corpses in the pews have gone.

The three parts of the key are inserted into the wall behind the clock. The door opens to reveal a black shaft going down, wide enough for one person at a time to go down. There are handholds in the wall. It stinks of oil and machinery. There is a grinding sound from below, the sound of an enormous machine spirit.

Eli descends first using his grappling line. The shaft ends in a shallow puddle of thick brownish liquid, smells like oil. The sound of gears is much louder here. There is a door at the bottom of the shaft, set into the wall. There is a numeric keypad, however Eli just pulls the door off its hinges.

In the room beyond the door are three hovering servo skulls, each emitting a weak light. There is another door on the other side of the room, and beyond that the floor has collapsed and churning gears and cogs can be seen. There is a walkway leading from the door into the room. The acolytes take the servo skulls with them.

This room is enormous – much bigger than the cathedral above. Two walkways across the room – one going N/S and the other going E/W. There is a plate on the wall next to Claude and the writing is High Gothic. It says “Pax Mecharia”. There is a diagram of the room next to it, pitted with rust. Ahead is the Genatorium. Left is the armoury. Right is the Moderati Quarters. There is a level below the cogs which can only be reached by going through the cogs – this appears to be the cogitator core.
Claude knows that the role of Moderati is the second highest rank on an Imperial Titan, and is responsible for the weapons systems.

The acolytes head for the armoury. The room is in excellent condition. There are loads of ammo hoppers, and dozens of shells casings and debris. There is a shell casing the size of Barack in there. All the ammo is designed for weapons much bigger than those which the acolytes are carrying. They also find two las guns, two las pistols, and two fully charged packs for both.
There is a note written in high Gothic waxing lyrical about what a magnificent sight it is to see the march of the Titan Legions. It makes reference to the Pax Mecharia, a Titan of the Imperator class (the biggest one).

The acolytes cannot quite believe that they might be on board a Titan.

They head for the Genatorium next – the generator room. It is a large chamber. Inside it there is a thick cylindrical shimmering void shield. The room has a psychic stench to it – it smells of heresy more than anything else in the whole cathedral. The air feels thick and reality feels slightly distorted. It looks like there is oil running down the wall. The floor seems to have purple green veins running underneath it like an enormous brain.
There is an ancient looking servitor on the left wall. There is a door on the right hand side.

The acolytes quickly head into the room on the right. There are three massive map tables and a brass encased cogitator (computer). It feels a lot less heretical in here. The maps date back to the time of the Angevin Crusade. The cogitator turns on, and displays an aquila. Text starts scrolling across the screen, describing the “Rite of Replenishing” (changing the fuel rods).

The acolytes leave these rooms, and head for the Moderati quarters. This is a small room lined with bunk beds (6). There are emblems of Mars everywhere. There is a headless skeleton sat on the floor, dressed in naval uniform. Decorated. Skeletal hand clutches a bolt pistol. Written on the floor in blood is a word – Dei-Phage. Barack takes the bolt pistol – it is best quality with 7 sanctified bolts.

A door at the far side of the room opens and someone shoots at the party. They shoot back and there is the deranged howl of a madman. The acolytes look in to the room – it is a medical room, with similar smell as in the experiment room and bodies showing unnecessary augmentation. The madman is shot and goes down. He had a bolt pistol, and was an old frail man of indeterminate age. He had a strong resemblance to the man in the experiment dungeon – Gustavus. He gasps out a few words about the Dei-Phage and the alignment. The power source is powering the void shield. The generator is the prison for the Dei-Phage.

The acolytes head back to the generator room. Ravi awakens the servitor and upon interrogation learns the following things:
- level 32 is above level 33.
- access to level 33 is blocked, and the ritual of replenishing is required to open it.
- power is at 3% and weapons systems are currently offline. The weapons systems consist of quake cannons, las cannons, rail guns, plasma cannon and a bolt cannon.
- Princeps of the Pax Mecharia is Tarum Hecate.

The servitor activates the ritual of void shield deactivation. The void shield shimmers and drops. There are 4 massive fuel rods lying on the side, and the power source has been jury rigged in.

There is a horrible screech and four horrible things blob out of the wall. The acolytes fight these Horrors, which keep regenerating wounds, and eventually are able to dispatch all four of them.

The acolytes get the servitor to activate the ritual of replenishment. As the fourth fuel rod is inserted, a loud thrumming sound starts. Lights start blinking and the power levels start rising. An announcement is made on speakers – “Engine seers excellor to the bridge” and then “Foreign body expelled urgent urgent”.

Eli grabs the power source, and the acolytes leg it. The alert messages increase in their frequency. As they cross the floor of gears, they notice there is a ladder heading down past the gears, but they are keen to leave the place.

Barack scales the shaft first. As he gets to the top he notices Scaphandra is not there, and there is a horrible presence in the Cathedral. Everything feels darker. There is a faint rain of black feathers, and the doors to the Cathedral lock. He sees a huge angel with rotting wings, the face of which is changing and twisting before his eyes. There is hideous laughter all around.

View
Encountering the Dei-Phage
in which things do not go well for the acolytes

The team have barely finished scrambling out of the access shaft, with Ravi locking it behind them, than they feel the unbearable horror of the Dei-Phage, which is only just starting to manifest from the warp. Ravi and Eli pass out from the overwhelming evil. Claude begins vomiting profusely, and Barack tries to run away. One by one the Dei-Phage extinguishes their lights…

Total party wipe.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.